PRLXCARDS

RULESET // PLAYTEST 1

HOW TO
PLAY.

Reduce the opposing Persona from 20 HP to 0. The server resolves legal actions, hidden information, targets, Recovery, rolls, and damage.

01

PREP

Bring one Persona plus exactly 12 owned cards. Your Loadout needs 1–5 Monsters, 1–3 Lands, 1–5 Spells, and 1–5 Items. Each category needs at least one card.

The same base gameplay card can appear only once, even if you own Standard, Holographic, alternate, or multiple copies. Your Persona cannot share a base gameplay ID with a Loadout Monster.

02

PERSONA

A Persona is an eligible Monster card representing you. Every Persona has 20 HP and 15 AC, does not occupy a Monster slot, and cannot make normal attacks. Only effects configured for Persona use function in that form.

03

START

A server coin flip chooses the first player. Monsters, Spells, and Items begin in the owner's hidden Hand. Up to three Lands automatically fill hidden Land Zones. There is no shuffled deck, random draw, opening draw, or draw phase.

The first player cannot attack on turn one. The second player may attack on their first turn.

04

YOUR TURN

You receive one Action and one Bonus Action. An Action can summon, Tribute Summon, return an eligible tributed Monster, attack, cast an Action Spell, or perform an Action effect. A Bonus Action normally activates a Land, uses or attaches an Item, casts a Bonus Action Spell, or performs a Bonus Action effect.

An Action may pay a Bonus Action cost, but a Bonus Action cannot normally pay an Action cost. Unused resources do not carry over.

05

MONSTERS + COMBAT

You may control three Monsters. Summoning costs one Action. Attacking also costs one Action, so normal play cannot summon and attack during the same turn.

For an attack, the server rolls d20 + Attack Modifier against AC. Meeting or beating AC hits; then the server rolls Damage Dice. A Monster at 0 HP enters the Grave. A Persona at 0 HP loses immediately.

06

DEFENSE

When your Persona is targeted, you may protect it with one Monster. That Monster becomes the target, uses its own AC, and takes the damage. You may instead allow the attack to reach your Persona.

07

TRIBUTE + RECOVERY

Tribute Summoning costs one Action. Selected Field Monsters enter Recovery; they are not defeated or destroyed. Beginning on their controller's next turn, one eligible tributed Monster may return to an open Field slot at full printed HP by spending one Action.

Reusable Spells and Items also enter the shared Recovery Zone. Their Recovery value decreases only after a later completed round, then they return to Hand at zero.

08

LANDS, SPELLS + ITEMS

Lands begin hidden, normally use a Bonus Action, reveal when activated, and enter the Grave when their effect finishes. Reusable Spells and Items enter Recovery; permanently consumed or destroyed cards enter the Grave. Equipment attaches to a legal Monster or Persona and follows its configured host-leave behavior.

09

RECOVERY ≠ GRAVE

Recovery is temporary. The Grave holds defeated Monsters, destroyed cards, used Lands, and permanently consumed cards. Cards in the Grave return only through an explicit effect.

10

PRIVATE PLAY

Both players choose a valid saved Loadout, enter one private room, and mark READY. Refreshing reconnects the same signed-in account to the saved room and authoritative match. Only public zones are sent to the opponent; hidden card identities never rely on CSS concealment.